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Week 12 - Transparent (but the board game kind)
November 15, 2021
by
Ashe
Starting our final groups off with an interesting choice was the way it went. Choose two antique book covers for inspiration and from there, we were to choose one of the two ideas and… run with it...
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Week 11 - Making a Game With a Title too Long to Cite, an Isekai Tale
November 08, 2021
by
Ashe
This last Tuesday, we introduced our game- nicknamed ‘Isekai’- to the rest of our class. In taking ‘Battle Battle’ and attempting to make it different while keeping its original idea intact, w...
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Week 10 - Time to BATTLE BATTLE!
November 01, 2021
by
Ashe
On Tuesday, we were introduced to “Battle Battle,” a dice and card game designed to help learn about balancing games. Everyone was given five initial cards: A rule card, a ‘vanilla’ card, and...
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Week 09 - Elemental Wars
October 25, 2021
by
Ashe
The four fantasy elements are not an unusual theme, in fact they are a core component in many fantasy worlds like Avatar- even in my own creative worlds. Earth, air, fire, and water became the core co...
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Week 08 - Cards Against... Cards?
October 18, 2021
by
Ashe
On Tuesday, multiple boxes of both known and unknown card games were placed under the camera and shown off to the class. Our job? Choose one and play it- learn it- and just enjoy. Following on Thursda...
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Week 07 - By the Gods, Fear it
October 11, 2021
by
Ashe
This past week we finalized and playtested our paper prototypes with the class. My partner and I’s prototype project is based on Bloodborne , an action role-playing game (RPG) created by the Japanes...
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Week 06 - Fear the Old Blood
October 04, 2021
by
Ashe
This past week we once more delved into paper prototyping, though this time, we were to work by ourselves or in pairs before presenting what we had created to designated groups. However, rather than m...
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Week 05 - Not Lacrosse
September 27, 2021
by
Ashe
This past week every group presented both their prototype and finalized versions of the paper prototypes we created. These paper prototypes are the fruit of our groups’ efforts in combining two exis...
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Week 04 - How to Sport?
September 20, 2021
by
Ashe
Outlined in Macklin and Sharp’s, Game, Design, and Play chapter two, “Basic Game Design Tools” are 10 tools recommended for designing games: “skill, strategy, chance, and uncertainty; decision...
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Week 03 - Realizing the Game
September 13, 2021
by
Ashe
This past week, our team of three polished our prototype then went, along with the other teams, to presenting our game in front of the class by playing them through with our classmates. “Number King...
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Week 02 - A Playful Endeavor
September 06, 2021
by
Ashe
This week we were introduced to the basic design process of making games. In our lesson we were given words - objectives - to think about for our endeavors in game design. The 6 elements of play desig...
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Week 01 - Into the Industry
August 29, 2021
by
Ashe
Walking into designing play the first day I knew not much except a few words on what to expect. Initially I took this class only to complete the game design certificate offered but only moments into t...
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